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This page lists previous and ongoing work that is related to the WordsEye technology in that it involves both language and graphics. The listing is divided into two sections, the first being text-to-scene conversion sensu stricto, and the second being work that is more generally related to language and graphics.
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Text-to-Scene Conversion |
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1. G. Adorni, M. Di Manzo, and F. Giunchiglia. Natural Language Driven Image Generation. COLING 84, pages 495-500, 1984.
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2. Boberg, Richard. Generating Line Drawings from Abstract Scene Descriptions. MIT MS Thesis, Dept. of Elec. Eng, 1972.
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3. S. R. Clay and J. Wilhelms. Put: Language-Based Interactive Manipulation of Objects. IEEE Computer Graphics and Applications, pages 31-39, March 1996.
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4. Kahn, Ken. Creation of Computer Animation from Story Descriptions, Ph.D. Thesis, AI Tech. Report 540, AI Lab, MIT, Cambridge, MA, August 1979.
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5. Simmons, Robert. The CLOWNS Microworld. Proceedings of TINLAP 75, 17-19.
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6. Simmons, Robert and Novak, Gordon. Semantically Analyzing an English Subset for the CLOWNS Microworld. American Journal of Computational Linguistics, Microfiche 18. 1975.
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7. Yamada, Atsushi. Studies on Spatial Description Understanding Based on Geometric Constraints Satisfaction. Ph.D. dissertation, University of Kyoto, 1993.
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8. Bob Coyne and Richard Sproat WordsEye: An Automatic Text-to-Scene Conversion System. Siggraph Proceedings 2001
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9. Funda Durupinar,Umut Kahramankaptan and Ilyas Cicekli
Intelligent Indexing, Querying and Reconstruction of Crime Scene Photographs.
Dept. of Computer Engineering, Bilkent University Ankara, Turkey
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Language and Graphics
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1. Papers from the University
of Pennsylvania's Center for Human Modeling and Simulation.
This is only a sample: many more papers are listed at their website.
- N. Badler, R. Bindiganavale, J. Allbeck, W. Schuler, L. Zhao,
and M. Palmer. Parameterized Action Representation for Virtual Human
Agents. In J. Cassell, J. Sullivan, S. Prevost, and E. Churchill,
editors, Embodied Conversational Agents, pages 256-284. MIT Press,
Cambridge, MA, 2000.
- R. Bindiganavale, W. Schuler, J. Allbeck, N. Badler, A. Joshi,
and M. Palmer. Dynamically Altering Agent Behaviors Using Natural
Language Instructions. Autonomous Agents, pages 293-300, 2000.
- Badler, Norm; Zhao, Liwei; Costa, Monica; Vogler, Christian; and
Schuler, William. "Modifying Movement Manner Using Adverbs,"
Fourth International Workshop on Autonomous Agents: Communicative
Agents in Intelligent Virtual Environments, Barcelona, Spain, June
3-7, 2000.
- Badler, N. and Xu Y. "Algorithms for generating motion trajectories
described by prepositions." Proc. Computer Animation 2000 Conference,
IEEE Computer Society, Philadelphia, May 3-5, 2000, pp. 33-39. (Y.
Xu and N. Badler.)
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2. The Ulysse and CarSim systems:
The Ulysse System:
- Godéreaux, Christophe; El-Guedj, Pierre-Olivier; Revolta,
Fréderic; and Nugues, Pierre. Ulysse: An Interactive Spoken
Dialogue Interface to Navigate in Virtual Worlds. In John Vince
and Rae Earnshaw (Eds), Virtual Worlds on the Internet. Chapter
4, pp. 53-70, IEEE Computer Society Press, Los Alamitos, 1999.
- Bersot, Olivier; El-Guedj, Pierre-Olivier; Godéreaux, Christophe;
and Nugues, Pierre A Conversational Agent to Help Navigation and
Collaboration in Virtual Worlds. Virtual Reality, 3(1):71-82, 1998.
- Godéreaux, Christophe; Diebel, Korinna; El-Guedj, Pierre-Olivier;
Revolta, Frederic; and Nugues, Pierre. An Interactive, Spoken Dialogue
Interface to Virtual Worlds. In John H. Connolly and Lyn Pemberton
(Eds), Linguistic Concepts and Methods in CSCW. Chapter 13, pp 177-200,
Springer, London, 1996.
The CarSim system:
- Dupuy, Sylvain; Egges, Arjan; Legendre, Vincent; and Nugues, Pierre.
Generating a 3D Simulation Of a Car Accident from a Written Description
in Natural Language: The CarSim System. Proceedings of ACL workshop
on Temporal and Spatial Information Processing, pp. 1-8, 2001. Toulouse.
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3. Papers from the Kairai
Projectat the University of Tokyo.
- Yusuke Shinyama, Takenobu Tokunaga, and Hozumi Tanaka, ``Kairai
- Software Robots Understanding Natural Language'' Third International
Workshop on Human-Computer Conversation, Jul. 2000.
- Yusuke Shinyama, ``A Dialogue System Controlling the Acts of Software
Robots'' (in Japanese). M.S. Thesis, Dept. of Computer Science,
Tokyo Inst. of Technology, Feb. 2000.
- Yusuke Shinyama, Takenobu Tokunaga, and Hozumi Tanaka, ``Processing
of 3-D Spatial Relations for Virtual Agents Acting on Natural Language
Instructions'' Second Workshop on Intelligent Virtual Agents, Sep.
1999
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4. The Virtual
Director
- Mukerjee, Amitabha, Kshitij Gupta, Siddharth Nautiyal, Mukesh
P. Singh and Neelkanth Mishra, 2000 Conceptual Description of Visual
Scenes from Linguistic Models Journal of Image and Vision Computing,
2000.
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Other papers
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1. Drewery, Karin and Tsotsos, John. Goal Directed Animation using English Motion Commands. Graphics Interface, 131-135, 1986.
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2. Tijerino, Yuri; Abe, Shinji; Miyasato, Tsutomu; and Kishino,
Fumio. What you Say is what you See - Interactive Generation, Manipulation
and Modification of 3-D Shapes based on Verbal Descriptions. Artificial
Intelligence Review. 8, 215-234. 1994.
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3. Tijerino, Yuri; Mochizuki, Kenji; and Kishino, Fumio. Interactive 3-D Graphics Driven through Verbal Insturctions: Previous and Current
Activities at ATR. Computers and Graphics. 18(5), 621-631. 1994.
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4. Dhiraj Joshi, James Z. Wang, Jia Li.
The Story Picturing Engine: Finding Elite Images to Illustrate a Story
Using Mutual Reinforcement MIR 2004
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Links to related or seemingly related systems:
A. The Sonas system.
B. A system for automated generation of 3D animation from a high
level script.
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